
p_MegaTK shader only
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p_MegaTK - surface shader for slit out many passes for one render. Supported: Diffuse, Shadow, Specular, Indirect, Reflect, Refract, Diffuse Occlusion, Ambient Occlusion, Ambient, Bent Normal, Incandescence, Z and two additional passes (specialC1 and specialC2) ![]() Full size Atribute Editor screen shot Usage: Shader assigned as common surface shader. Don't forget use only p_TK lights! Example:
Limitation: Shader correctly split out passes with mental ray version 3.4 and higher(recommended 3.4.3.60+). For spliting out passes you may use p_MegaTK_pass geometry shader or if you have mental ray stand alone you may use my mel script maya_to_mental (version 0.8.8 or higher) Shader work correctly only with p_TK lights. Shader should work with standart lights, but without correct split out passes. Mental Ray 3.4.1.5 and lower crash when you try filter more them 5 custom frame buffers. (Fixed in MR 3.4.3.17) Go to Download Tutorial and Example scene Here If you find any bugs or you have any suggestions please mail me to puppet@rambler.ru |
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