image

News
Tutorials
Download
About me
Links
Switch to Russian
Description:
Shaders_p - shader set for Mental Ray

link p_constant - simple surface shader. Constant - shader of constant color without any shading and etc.
link p_fg_light - simple surface shader like p_constant, with the exception of this shader visible only for final gather rays. Shader fully transparent for other ray type (like eye, transparent, refraction and etc).
link p_fg_no_light - this shader is inverse of p_fg_light, shader visible for all ray type with the exception final gather rays.
link p_facing_ratio - compute difference between normal and eye ray and create gradient for this value. Maybe used for create fake of fresnel effect and etc.
link p_color_plus_alpha - merge color and alpha. Maybe used for add transparency for any shaders. Also maybe used for mix maya shaders and mental ray shader for solution problem with alpha.
link p_motion_to_rgb - surface shader for convert motion vectors to RGB for create motion blur effect during compose.
link p_irradiance - surface shader for compute irradiance (FG, GI and Caustic). Maybe used for output irradiance color with different pass for followed compose. Also this shader maybe used with common shading network for tune up irradiance color.
link p_color_to_float - convert color to float, supported some type of conversions: R, G, B, A, Average, Luminosity. Shader return float.
link p_saturation - change saturation of color
link p_fisheye - lens shader, create fisheye effect.
link p_buffer_writer - surface shader for rendering object with multiple pass.
link p_z - surface shader for compute z channel with sampling. Supported 8, 16 and 32(float) bit per component. Alpha is supported.
link p_ray_type - surface shader for rendering object with different shaders depending on ray type.
link p_shadow - surface shader for rendering shadow only without shading.
link p_bake_read - texture shader, assign different textures depending on object name.
link p_MegaTK - universal surface shader for slit out many passes for one render.
link p_environment - shader for computing Environment Reflection or for computing ambient light from environment for Baked Occlusion.
link p_shadow_transparency - shadow shader for computing colored and transparency shadow with attenuation and edginess affect.
link p_scatter_wrap - shader for faking scattering effect (based on object thickness) and additional wrap effect. Shader return float.


shaders_p v.3.2 will be released only for Maya 2008SP1 and 3DSmax2008SP1 (with mental ray 3.6.3.14+), because of bug in mental ray 3.6.1
Any previous versions will not be supported any more by shaders_p 3.2 and higher
If you really need shaders_p 3.2 for Maya 2008 just mail me and I'll send it to you (possible it should works for Maya 2008 without SP1 installed, but without passes)

Download shaders_p v.3.2 beta 9 for 3DSMax (2009) (win32) ~2.5mb 09.07.08
Download shaders_p v.3.2 beta 9 for 3DSMax (2009) (win64) ~2.6mb 09.07.08
Download shaders_p v.3.2 beta 9 for Maya (2008 SP1 or Ext2) (win32) ~2.6mb 24.06.08
Download shaders_p v.3.2 beta 9 for Maya (2008 SP1 or Ext2) (win64) ~2.6mb 09.07.08
Download shaders_p v.3.2 beta 9 for Maya (2008 SP1 or Ext2) (linux32) ~3.6mb 24.06.08
Download shaders_p v.3.2 beta 9 for Maya (2008 SP1 or Ext2) (linux64) ~3.6mb 26.06.08
Download shaders_p v.3.2 beta 9 for Maya (2008 SP1 or Ext2) (osx intel) ~2.4mb 26.06.08
Warning! For macOSX users This version is only for mac-intel, but not for PPC, sorry. p_OpenEXR_saver shader not works because some problem with correct compiling(linking) OpenEXR library. 'Single OpenEXR' option in p_MegaTK_pass geometry shader not works too for same reason. Please be careful!

Download shaders_p v.3.2 beta 7 for Maya (2008 SP1 or Ext2) (win32 win64) ~2.5mb
Download shaders_p v.3.2 beta 7 for Maya (2008 SP1 or Ext2) (linux32) ~3.5mb
Download shaders_p v.3.2 beta 7 for Maya (2008 SP1 or Ext2) (linux64) ~3.6mb

Download shaders_p v.3.1.2 for 3DSMax (9) (win32) ~1.4mb
Download shaders_p v.3.1.2 for 3DSMax (9) (win64) ~1.5mb
Download shaders_p v.3.1.2 for Maya (8.5) (win32) ~1.6mb
Download shaders_p v.3.1.2 for Maya (8.5) (win64) ~1.6mb

Download shaders_p v.3.1.1 for 3DSMax (8-9) (win32) ~2mb
Download shaders_p v.3.1.1 for 3DSMax (9) (win64) ~2.2mb
Download shaders_p v.3.1.1 for Maya (7-8.5) (win32) ~2.5mb
Download shaders_p v.3.1.1 for Maya (8-8.5) (win64) ~2.6mb
Download shaders_p v.3.1.1 for Maya (7-8.5) (linux32) ~5mb
Download shaders_p v.3.1.1 for Maya (8-8.5) (linux64) ~2.2mb
Download shaders_p v.3.1.1 for Maya (8-8.5) (macosx) ~1.5mb
Warning! For macOSX users This version is only for mac-intel, but not for PPC, sorry. p_OpenEXR_saver shader not works because some problem with correct compiling(linking) OpenEXR library. 'Single OpenEXR' option in p_MegaTK_pass geometry shader not works too for same reason. Please be careful!

Download shaders_p v.3.1 for 3DSMax(8-9) (win32, win64) ~2.4mb
Download shaders_p v.3.1 for Maya(7-8.5) (win32, win64) ~3mb

Download shaders_p v.3.0.1 for 3DSMax 8 and 9 (win32, win64) ~1.7mb
Download shaders_p v.3.0.1 for Maya 7, 8 and 8.5 (win32, win64, linux32 and linux64) ~2.7mb
Download shaders_p v.3.0.1 for XSI 5 and 6 (win32, win64, linux32) ~2.1mb

Download shaders_p v.3.0 for 3DSMax 8 and 9 (win) ~1.7mb
Download shaders_p v.3.0 for Maya 7 and 8 (win and linux) ~2mb
Download shaders_p v.3.0 beta 3 (win, linux and macOSX version)

Download shaders_p v.2.9 (win and linux version)
Download shaders_p v.2.8 (win and linux version)
Download shaders_p v.2.7 (win and linux version)
Download shaders_p v.2.6.1 (win and linux version)
Download shaders_p v.2.5.1 (win and linux version)
Download shaders_p v.2.4.1 (win version only)
Download shaders_p v.2.3.1 (win, linux and macOSX version)
Download *.fti icons for shaders_p

If you find any bugs or you have any suggestions please mail me to puppet@rambler.ru