
Simple Z
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Z - common surface shader for compute z channel. Sampling supported Adjustable distance of far and near clip planes. Output is B/W RGB or RGBA image. Supported 8bit, 16bit and 32(float)bit for component. Supported object with alpha channel, reflect and refract. It is possible to invert Z. ![]() Usage: Shader assigned as common surface shader. For parallel compute Z during main pass you may take advantage of buffer_writer shader. Example:
Go to Download If you find any bugs or you have any suggestions please mail me to puppet@rambler.ru |
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